Live free or 7 days to die nexus8/24/2023 ![]() Xcostum_Lost_Joels(pseudo-trader)(by_DMC),COMMERCIAL INDUSTRIAL RESIDENTIALNEW RESIDENTIALOLD RESIDENTIAL,2,-1,37,23,37,trader How does this part of the prefablist work? Is Nitro pulling from this area for trader placement? I didn't know if // is commenting out or commenting in a command.Īt first I used this default list and it certainly spawned in a lot of psuedo traders but I'm not sure if it was just cosmetic or at the expense of other traders. Sorry to be a pain, but just gearing up for CP46. Still also testing for any last minute problems. More will be listed as to what has been the focus and work done on cp46 when release is upon us.ĭont believe much longer just rwgmixer nitro stuff being done and tidy ups etc. We have gone thru every poi and wolfbain5 has handled the zombie amounts and tags and triggers part and fixed them up. Stuff like that, for example, (good luck stepping into THAT volume without taking note of the residents): If possible maybe just change the auto-attack volumes into normal sleeper volume which wakes the zombies up (if a flag exists for it maybe just turn them into a random walker mode) in POI's where it seems to have been overused or if random walker is not possible flag just turn on their senses, instead of just beelining the whole small tier 1 quest POI down your throat, with lions, radioactive mother pigs, wolves and snakes and the rest of the carneval.īecause as it currently stands some of the buildings in compopack45 seem to be just done for the purpose of trolling players using the pack. I mean OK - it could be an extra challenge, but really? - getting attacked by a zombie-bear-sleeper or even a dire wolf upon entering for a tier 1 clear quest might be a bit overdoing it? Such an event should be more of an exception than a rule.Īnd it is a special kind of problem if the POI designer has added also lions/direwolves and zombie bears into the population that can spawn in their POI for some bizarre reason. It seems to me using the latest compopack45 that few POI's have heavily overused the attack-upon-entering flags in their volumes. If you are already going over most POI's please take a look also at the sleeper volume flags. Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future.Įdited June 13 by stallionsden (see edit history) MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy Prefabs will also need to be on client side as well as server side. ![]() This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder. This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.įor SINGLE and MULTIPLAYER the mod will need to be installed on all player clients. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. Prefabs are balanced to the pack and to work together in a vanilla setting. The poi pack/poi archive/mod was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. ![]() Report any errors or problems you may find Submit new prefabs to be added to the compo Pack, On the Compo Pack Discord channel you can Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in □ . Note: At this time, travellers cannot use the Advance Declaration with NEXUS kiosks.Main page here will be updated with a fresh new look as wellĬompo Pack has its own Discord server Found - HEREĭiscord Requirements: PHONE VERIFIED with Discord and in your privacy and Safety - ALLOW DIRECT MESSAGES FROM SERVER MEMBERS NEEDS TO BE ON ![]()
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